Gamers JP Study

 

Background

The client is a gaming company. They have developed a game and they would like to localise the game to introduce into the Japan market.

Research Objectives

The objective for this research are:

  • Suitability of localisation: To find out if the game is properly localized for natives to understand
  • To learn optimisations: Find out what is liked and disliked
  • To discover the game’s target audience: Find out who would appeal to this game in order to market it successfully

Approach

The study was conducted through virtual playtest and a short discussion with 5 male mobile action gamers in Japan.

Findings

The client found that

  • Overall, players generally expressed enthusiasm for the game.
  • Players liked that:
    • The game gave them a sense of accomplishment after each win
    • Game was easy to understand and learn
    • The game’s shooting audios and map visuals were appealing

Application

Based on the findings from this study, our client also had a better understanding of the localisation of their game and used the findings to improve their game before officially launching it in the Japan market.

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